Installation
- Download the Turtle Walk plugin
- Unzip the downloaded zip file
- Drag the
Turtle Walk.zipfile onto the Cavalry interface - Find Turtle Walk in the
Add Layerswindow
Turtle Walk is a path generation plugin for Cavalry based on “turtle” graphics. It works by controlling a virtual turtle that moves step by step using simple drawing instructions. As the turtle moves, it creates a path that can be used as editable geometry inside Cavalry.
Notes
This plugin is designed for simple rule-based path creation. By adjusting movement values, angles, and repetitions, you can quickly explore a wide variety of generated shapes.
For more complex setups, use String > String Manipulator > Joint String to create a list of values in, for example, Angles input. This will let you create, organise and reorder numbers easily. Use “,” (comma) as a Delimiter in String Manipulator to separate a list of numbers with a comma. For example, 90, -45, 150, -35 and so on.
Point Count
Controls the number of points that the path is generated with
Start Angle
Initial direction of a path generation.
Turn Angles
Which way “turtle” will turn. You can use comma separated list for multiple turns after each point / segment. For example, 90, 45, 90, -45
Repeat Turns
Repeat Turn Angles list or “carry on” walking in the direction of the last angle. For example, once “turtle” reaches angle -45, it will carry on generating points in that specific direction.
Step Length
How far turtle will travel between each point. You can use comma separated list here for different distances between each point.
Repeat Steps
Repeat Step Length list or carry on “walking” the distance from the last step for the remaining number of points.
Smooth Step Growth
Changes calculation how Step Length is calculated to make more “visually pleasing” designs, over pixel perfect ones.
Coil Gaps
Space between each coil. You can use comma separated list here for different sized gaps.
Repeat Gaps
Keep repeating the Coil Gaps list, or “stick” with the last number from the list, once correct number of turns has passed.
Close Path
Connect first and last points together.