Installation
- Download the auraGlow plugin
- Unzip the downloaded zip file
- Drag the
auraGlow.zipfile onto the Cavalry interface - Find auraGlow in the
Add Layerswindow
Quick start
- Apply AuraGlow to a layer.
- Leave Cavalry's native filter Blend Mode set to Replace.
- Adjust Threshold, Radius, Intensity, and Mix.
- Increase Grow Bounds if the glow is clipped at the layer edges.
auraGlow composites the source and glow internally. The native Cavalry filter Blend Mode should normally remain on Replace.
Recommended workflow
Start with the default settings, then adjust the controls in this order:
- Set Threshold Mode.
- Adjust Threshold and Threshold Softness to choose what emits glow.
- Set the overall size with Radius.
- Set the strength with Intensity.
- Use Highlight Rolloff if the center becomes too bright.
- Choose a Composite Mode.
- Adjust Color Mode, Glow Style, Chroma Spread, or Grain Amount as needed.
- Increase Grow Bounds if the glow reaches the layer boundary.
For faster previews, work in Draft or Balanced quality and switch to High or Ultra for the final render.
Practical tips
Preventing clipped glows
If the glow stops abruptly at the edge of a layer, increase Grow Bounds. Do this before pushing Radius much higher.
Getting saturated colors to glow
If a saturated color looks bright but does not produce enough glow:
- Try RGB Max for Threshold Mode.
- Increase Highlight Bias.
- Increase Source Boost slightly.
- Lower Threshold.
Creating a neon look
A useful starting point:
- Threshold Mode: RGB Max
- Lower Threshold
- Moderate Threshold Softness
- Smaller Radius
- Higher Intensity
- Set Composite Mode to Screen, Add, or Color Dodge
- Optional Chroma Spread
Creating soft atmospheric bloom
A useful starting point:
- Threshold Mode: Luminance
- Medium or high Threshold Softness
- Large Radius
- Moderate Intensity
- Higher Highlight Rolloff
- Set Composite Mode to Screen or Soft Add
Working with directional styles
Horizontal, Vertical, and Cross are easiest to see when Glow Diffusion is near 0.0.
Increase Glow Diffusion when you want to keep the directional character but soften the streaks.
Isolating and processing the glow
Duplicate the source layer, enable Glow Only on the upper copy, and apply additional effects or blending to that copy. This gives more control than processing the source and glow together.
Performance
The main factors affecting render time are:
- Radius
- Quality
- Layer size
- Grow Bounds
- Number of auraGlow instances
Use Draft or Balanced while building the scene. Switch to High or Ultra when checking the final result.
Avoid increasing Grow Bounds more than necessary, especially on large compositions.
Rendering and gradient quality
Large, soft glows contain very gradual color transitions. Some video export formats may show visible banding even when the glow is smooth inside Cavalry.
For the cleanest master:
- Render a 16-bit PNG sequence.
- Encode the video from that image sequence in external software, such as DaVinci Resolve.
This preserves smooth gradients and avoids banding more reliably than rendering directly to an 8-bit or compressed video format.
Controls
Extraction
Threshold Mode
Default: Luminance
Determines which source signal is used to generate the glow.
- Luminance — Uses perceived brightness. This is the most natural general-purpose mode.
- RGB Max — Uses the brightest individual color channel. Useful for saturated colors that are bright in one channel but not high in luminance.
- Alpha — Uses the source alpha. Useful for graphic shapes, mattes, and artwork where the visible silhouette should emit glow evenly.
Threshold
Default: 0.16
Range: 0.0–1.0
Sets the cutoff for what emits glow. Lower values allow more of the image to glow. Higher values restrict the glow to brighter areas.
Threshold Softness
Default: 0.22
Range: 0.001–1.0
Controls the soft transition around the threshold. Lower values create a harder cutoff. Higher values produce a smoother transition into the glow.
Source Boost
Default: 1.0
Range: 0.0–2.0
Applies gain before threshold extraction.
1.0is neutral.- Values below
1.0reduce the source intensity before extraction. - Values above
1.0boost the source intensity before extraction.
Highlight Bias
Default: 0.0
Range: 0.0–1.0
Blends luminance extraction toward RGB Max. Increase this when saturated colors are not contributing enough glow.
Glow
Radius
Default: 100 px
Range: 0–500 px
Controls the overall size of the glow.
Large values may require increasing Grow Bounds. Radius is also the main control affecting render cost, especially at higher Quality settings.
Intensity
Default: 8.0
Range: 0.0–40.0
Controls the strength of the generated glow before Highlight Rolloff is applied.
Highlight Rolloff
Default: 0.5
Range: 0.0–3.0
Compresses very bright glow values. Increase it to soften an overly bright core or keep intense glows from becoming harsh.
Mix
Default: 1.0
Range: 0.0–1.0
Blends between the original source and the internally composited auraGlow result.
0.0— Original source1.0— Full auraGlow result
When Glow Only is enabled, Mix acts as the output level of the isolated glow.
Composite Mode
Default: Screen
Controls how the glow is blended with the source internally.
- Screen — Smooth and practical for most bloom effects.
- Add — Brighter and more energetic.
- Soft Add — Similar to Add, but with a more controlled response.
- Color Dodge — Strong contrast and intense highlights.
- Overlay — Adds contrast as well as glow.
- Linear Light — Aggressive and high-impact.
Keep Cavalry's native filter Blend Mode set to Replace when using these modes.
Grow Bounds
Default: 1536 × 1536
Expands the filter bounds so large glows are not clipped.
Increase this when the glow is clipped at the layer edge. Very large values use more memory, so don't raise it more than necessary.
Glow Only
Default: Off
Outputs only the generated glow.
This is useful for:
- Duplicated-layer workflows
- Custom blending
- Applying separate effects to the glow
- Using the glow as a matte
- Building more complex composites
Glow Style
Glow Style
Default: Normal
- Normal — Natural soft glow.
- Horizontal — Stretches the glow horizontally.
- Vertical — Stretches the glow vertically.
- Cross — Combines horizontal and vertical streaks.
Directional styles are most pronounced when Glow Diffusion is low.
Glow Diffusion
Default: 0.0
Range: 0.0–1.0
Blends Horizontal, Vertical, and Cross styles back toward a normal soft glow.
0.0— Fully directional1.0— Natural glow
This control is ignored in Normal mode.
Color
Color Mode
Default: Preserve Source
- Preserve Source — Keeps the original source colors in the glow.
- Tint — Applies a chosen glow color.
Source Saturation
Default: 1.0
Range: 0.0–2.0
Adjusts saturation in Preserve Source mode.
0.0— Grayscale glow1.0— Original saturation- Values above
1.0— Increased saturation
Glow Color
Sets the glow color in Tint mode.
Tint Amount
Default: 1.0
Range: 0.0–1.0
Controls how strongly Glow Color replaces the source color in Tint mode.
Chroma Spread
Default: 0 px
Range: 0–60 px
Offsets the red and blue channels around the glow to create spectral separation.
Low values add a small amount of color fringing. Higher values create a more stylized effect.
Grain
Grain Amount
Default: 0.0
Range: 0.0–1.0
Adds grain to the glow only. The response is weighted toward subtle values so fine adjustments are easier near the bottom of the range.
Grain Size
Default: 0.55 px
Range: 0.03–10.0 px
Controls the approximate grain scale.
Lower values produce fine noise. Higher values produce a coarser texture.
Animated Grain
Default: Off
Changes grain from static to animated.
Grain Speed
Default: 8.0
Range: 2.0–10.0
Controls grain animation speed.
Quality
Draft
Lowest blur sample count. Best for quick previews.
Balanced
A middle ground between speed and smoothness.
High
Default quality. Recommended for most final work.
Ultra
Highest blur sample count. Useful for very large, smooth glows when render time is less important.
Note: Higher Quality settings may increase the apparent glow radius.